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Giveitem g_w_dblsbr025 (Purple, unstable double blade lightsaber) Giveitem g_w_lghtsbr118 (Viridian, crossguard unstable lightsaber) Giveitem u_l_colo_92 (Red, unstable crossguard crystal) Giveitem u_l_colo_51 (Blue, Black core crystal) Lightsaber and crystal follow the standard naming scheme: Get the black core, unstable and crossguard sabers or crystals by cheating them by using the giveitem command or use KSE to include them in your inventory. All sabers are fully upgradeable (added black core and unstable crystals as well as crossguard versions of them) Homogeneous brightness of the blade (no more “brighter blades when viewed from the front” happening any more) (Compatible with his unstable textures also included with all credits going to Sithspecter.) Symmetric lightsaber blade planes with a modified version of Sithspecter's crossguard saber UV layout. 3D models for blade core and inner glow All saber hilts are updated with hilts from Kaidon Jorn SLM 2.0 mod (I love it!) All credits for the hilt models, textures and icons go fully to him! The hilts are updated together with the blades including hilts from Kaidon Jorn's SLM 2.0 mod. The glow - as well as the models - are fully animated to work as the vanilla blades. I also simplified their geometry and fixed the different brightness bug (different brightness of the blade when viewed from the front compared to the back).Īdditionally, I included 3D models for the core of the blade and the inner glow of the blade, which can now be used to create black core sabers as seen in SWTOR. Since this is hard-coded in the model I also optimized the blade plane models to have a different UV layout inspired by Sithspecter's work. So, I tried to improve them by adding a dynamic ambient light to the blade (environmental lightning), which works quite well. The vanilla lightsaber blades in Kotor and TSL look bad in my opinion.
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